Interactive Work

Wyldore: Shared Survival

"What does it feel like to practice mutual aid with a non-human companion in an environment that is always trying to erode you?"

Artistic Intent

Wyldore is an interactive work about care under pressure: how tenderness, reciprocity, and repair can exist inside a hostile climate.

The project uses an atmospheric, slow-paced interactive environment to stage a relationship between a participant and a small number of mythic companion-beings who respond on their own terms.

The work aims to provoke a specific emotional arc:

UneaseAttachmentResponsibilityReliefQuiet Solidarity

Themes

The ideas that drive every design decision

Entropy & Repair

Restoration as a repeated, imperfect act rather than a single victory. The world degrades, and care is ongoing.

Reciprocity

Assistance earned through trust and care. Your companions help because they choose to.

Nonverbal Intimacy

Emotion conveyed through movement, proximity, and small gestures. No dialogue trees—just presence.

Shared Traces

The comfort of encountering evidence of others without requiring synchronous presence. You share this world with others.

The Experience

A simple, legible interaction cycle designed to foreground affect rather than mastery

1

Encounter

A companion-being appears in the environment, cautious and self-directed. They are not waiting for your command.

2

Offering

You place an object—an offering—and wait. Attention and patience are part of the interaction.

3

Trust

After repeated care, the companion chooses proximity. Trust is earned.

4

Co-Restoration

Together, you and your companion enact small acts that push back the environment's "Gloom" and reveal renewed life.

5

Unprompted Return

Your companion offers unexpected gestures—small gifts, seeking safety, playful behaviors—reframing the relationship as mutual.

Companion Beings

Mythic creatures who respond on their own terms.

Autonomy

Companions initiate behaviors on their own. "Help" is their response to trust.

Vulnerability

The environment can frighten companions. Your role becomes protective—they need you too.

Affection as Action

Gifts and gestures are intentionally "useful enough," but primarily expressive. A flower means something.

"Mascot Suit" aesthetic: chibi-proportioned beings with large heads, simplified limbs, and buried joints. Softness inside harshness.

The Gloom

Environmental pressure as dramaturgy.

"The Gloom" is a volumetric atmospheric condition that functions as the work's ongoing tension. It is less an enemy than a persistent pressure: obscuring, chilling, and unsettling.

The Gloom creates stakes for shelter, light, and togetherness. It is what makes care meaningful—because without pressure, there is no relief.

ObscuringChillingUnsettling

Aesthetic Direction

"Rugged Cozy" — storm-weather resilience contrasted with the warmth of shelter

Expressive Restraint

Emotion is conveyed through body language (tilts, bounces, hesitations), texture-swapped eyes for simple emotional states, and small symbolic particles (hearts, questions, sweat) used sparingly as punctuation.

Pantomime Over Realism

Readable silhouettes, exaggerated gestures, and clear emotional states over complex facial animation. The aesthetic is conceptually aligned: softness inside harshness.

Development

Wyldore is currently in active development.

Phase A: Concept & Experiments

Companion pantomime studies, Gloom atmosphere study, offering interaction prototype

Phase B: Prototype

One biome, 2–4 companions, restoration arc, asynchronous trace prototype

Phase C: Presentation Package

Curated build, documentation set, artist statement, submission materials

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