Entropy & Repair
Restoration as a repeated, imperfect act rather than a single victory. The world degrades, and care is ongoing.
Interactive Work
"What does it feel like to practice mutual aid with a non-human companion in an environment that is always trying to erode you?"
Wyldore is an interactive work about care under pressure: how tenderness, reciprocity, and repair can exist inside a hostile climate.
The project uses an atmospheric, slow-paced interactive environment to stage a relationship between a participant and a small number of mythic companion-beings who respond on their own terms.
The work aims to provoke a specific emotional arc:
The ideas that drive every design decision
Restoration as a repeated, imperfect act rather than a single victory. The world degrades, and care is ongoing.
Assistance earned through trust and care. Your companions help because they choose to.
Emotion conveyed through movement, proximity, and small gestures. No dialogue trees—just presence.
The comfort of encountering evidence of others without requiring synchronous presence. You share this world with others.
A simple, legible interaction cycle designed to foreground affect rather than mastery
A companion-being appears in the environment, cautious and self-directed. They are not waiting for your command.
You place an object—an offering—and wait. Attention and patience are part of the interaction.
After repeated care, the companion chooses proximity. Trust is earned.
Together, you and your companion enact small acts that push back the environment's "Gloom" and reveal renewed life.
Your companion offers unexpected gestures—small gifts, seeking safety, playful behaviors—reframing the relationship as mutual.
Mythic creatures who respond on their own terms.
Companions initiate behaviors on their own. "Help" is their response to trust.
The environment can frighten companions. Your role becomes protective—they need you too.
Gifts and gestures are intentionally "useful enough," but primarily expressive. A flower means something.
"Mascot Suit" aesthetic: chibi-proportioned beings with large heads, simplified limbs, and buried joints. Softness inside harshness.
Environmental pressure as dramaturgy.
"The Gloom" is a volumetric atmospheric condition that functions as the work's ongoing tension. It is less an enemy than a persistent pressure: obscuring, chilling, and unsettling.
The Gloom creates stakes for shelter, light, and togetherness. It is what makes care meaningful—because without pressure, there is no relief.
"Rugged Cozy" — storm-weather resilience contrasted with the warmth of shelter
Emotion is conveyed through body language (tilts, bounces, hesitations), texture-swapped eyes for simple emotional states, and small symbolic particles (hearts, questions, sweat) used sparingly as punctuation.
Readable silhouettes, exaggerated gestures, and clear emotional states over complex facial animation. The aesthetic is conceptually aligned: softness inside harshness.
Wyldore is currently in active development.
Companion pantomime studies, Gloom atmosphere study, offering interaction prototype
One biome, 2–4 companions, restoration arc, asynchronous trace prototype
Curated build, documentation set, artist statement, submission materials